Hope everyone had a great 4th of July! I’m having a slight problem when playing my game in Standalone Mode in that the content within that level is not showing. I can see my pawn and the directional light (which is from the persistent level) reflect off of it but everything else doesn’t show that is contained within the Persistent Level. This actually was working this week and only became a problem when I added a level for streaming to serve as a background maybe 2 or 3 days ago. In my Level Blueprint, I call Load Stream Level and load the level that serves as the background and it shows perfectly with the content from the persistent level in PIE, New Editor Window but when I go to Standalone Game so I can test it out with the Oculus Rift, I only see the background level content within the game and not the content from the Persistent level. Could this have to do with some odd resource contention between the two processes since Standalone serves as a secondary process?
Now when I tried to remove the level that is streamed in to be the background and disconnected the Stream Level node in my Level Blueprint, I now can’t unfortunately see anything and before I was able to at least see the content within the Persistent Level. Just for reference, I am running 4.2. Thanks guys!