Hey everyone,
For a while now, I’ve been struggling with a persistent flickering issue that appears in every version of Unreal Engine 5.
The mesh itself is clean with no overlapping geometry. I’m seeing this flickering and other visual artefacts even in new, clean projects. It happens regardless of whether Nanite, Lumen, or Ray Tracing are enabled, and I’ve already tested all the available anti-aliasing methods to no avail. The issue only seems to happen on objects in the distance.
So far, the only workaround I’ve found is to enable the DLSS plugin, a solution I discovered after reading through these documents:
- NVIDIA Forums: UE 5.4 Flickering Issue
- Epic Dev Docs: Cinematic Rendering Quality
- Epic Dev Docs: TSR Flickering
I feel like this might be something that a simple console command or a single project setting could resolve. I was hoping someone here (or maybe even one of the Epic devs) might have an idea about:
- What could be causing the issue?
- Are there any potential fixes that don’t rely on using plugins?
Any help would be massively appreciated.
Cheers!
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