Persistent crash on start - Assertion failed: !bRequiresCachedVariable [File:D:\build\++UE5\Sync\Engine\Plugins\Developer\PropertyAccessNode\Source\PropertyAccessNode\Private\K2Node_PropertyAccess.cpp] [Line: 104]

Summary

Unfortunately I have a persistent crash on opening my file and so I am no longer able to open my project. I am unsure of the reason and unfortunately I can’t decipher the crash log.
I was working with the Game Animaiton Sample applying blueprints for IK anims and associated event logic, including using Property Access nodes. (unsure if related as the error code mentions “K2Node_PropertyAccess”)
Specifically immediately prior to the crash I was working in the Anima Event graph for the character, with FABRIK node, Property Access Node, and Actor transforms.

I would appreciate any support on how resolve so I can work on my project again.

Attached is the crash report and crash log.

Thanks heaps

Please select what you are reporting on:

Creative

What Type of Bug are you experiencing?

Character

Steps to Reproduce

Open project file and crash occurs at project startup

Expected Result

Failed startup and crash report

Observed Result

Failed startup and crash report

Platform(s)

UE 5.5, Windows 11 Pro, Nvidia RTX 2060

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GameAnimationSample-backup-2025.02.15-15.09.48.log (137 KB)

Hi,
This is a UE5 standard n, not Fortnite/UEFN, the error is a blueprint error
The code is an Assert Error which is used to tell the user a supplied value from user project has a problem.

In this case this is a the assert RequiresCachedVariable which where converted to normal text is
Assert Cached Variable is Required.

When using UEFN, recommends using
Unreal Revision Control Best Practices in Unreal Editor for Fortnite| Epic Developer Community

Normally this would fix your work, however, you need to find a backup of your project

I thought I was on the UE5 forum, not the UEFN forum.
But alas, Thanks for your help.
That was enough to point me in the right direction.
I managed to restore a backup of my char anim BP which was successful.
I must have had a critical error occuring in the old char anim BP.

Thanks again you lifesaver!

1 Like

hi @JMillemaci ,
Glad you have backups many users dont seem to do them!.
The UE5 is so sophisticated you need to make a project backup.

Never use OneDrive in you file path. OneDrive is the default path in Windows 11 and if it drops out so does part your UE5 project!

Identify the node that is causing the problem. For me it was the nodes going into “Predict ground movement Stop Location.” Once you have selected what you want in the property access node (usually in a linked animation layer), click on the dropdown arrow and select “Call Site” Change that to either game thread or worked thread POST-EVENT Graph. Hope that helps.

2 Likes

Awesome that works, Thank you @AeroIA