Unfortunately I have a persistent crash on opening my file and so I am no longer able to open my project. I am unsure of the reason and unfortunately I can’t decipher the crash log.
I was working with the Game Animaiton Sample applying blueprints for IK anims and associated event logic, including using Property Access nodes. (unsure if related as the error code mentions “K2Node_PropertyAccess”)
Specifically immediately prior to the crash I was working in the Anima Event graph for the character, with FABRIK node, Property Access Node, and Actor transforms.
I would appreciate any support on how resolve so I can work on my project again.
Attached is the crash report and crash log.
Thanks heaps
Please select what you are reporting on:
Creative
What Type of Bug are you experiencing?
Character
Steps to Reproduce
Open project file and crash occurs at project startup
Hi,
This is a UE5 standard n, not Fortnite/UEFN, the error is a blueprint error
The code is an Assert Error which is used to tell the user a supplied value from user project has a problem.
In this case this is a the assert RequiresCachedVariable which where converted to normal text is
Assert Cached Variable is Required.
I thought I was on the UE5 forum, not the UEFN forum.
But alas, Thanks for your help.
That was enough to point me in the right direction.
I managed to restore a backup of my char anim BP which was successful.
I must have had a critical error occuring in the old char anim BP.
Identify the node that is causing the problem. For me it was the nodes going into “Predict ground movement Stop Location.” Once you have selected what you want in the property access node (usually in a linked animation layer), click on the dropdown arrow and select “Call Site” Change that to either game thread or worked thread POST-EVENT Graph. Hope that helps.