Our multiplayer game is based on Steam.
Also 4.7.0 Unreal
So we have several players in the game session moving around. We want to store the player’s last position
so if the game exits and is re-run later, the player can join in the same place they were.
This requires some sort of persistent player ID. Obviously the SteamID of the player would work if I could get at it.
Most of the Steamworks interface is private so one can not just cast the ISessionInterface Steam version.
Is there a supported “Unreal Way” to do the following things…
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Get a list of the players currently in the game. Not too difficult because I can Get By Class on the player blueprint.
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Associate a player blueprint to their SteamID or similar ID when they rejoin a game?