Permission requiired you must approve this premission in app settings:storage

For 5.3 use the following:

if (Target.Platform == UnrealTargetPlatform.Android)
{
    string manifestFile = System.IO.Path.Combine(ModuleDirectory, "AndroidSanitizePermissions_UPL.xml");
    AdditionalPropertiesForReceipt.Add("AndroidPlugin", manifestFile);
}

You must also use Shipping Mode, check For Distribution, and use Full Rebuild. Every Time. This will also prevent logs. This is the only solution I have as of now.

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