For 5.3 use the following:
if (Target.Platform == UnrealTargetPlatform.Android)
{
string manifestFile = System.IO.Path.Combine(ModuleDirectory, "AndroidSanitizePermissions_UPL.xml");
AdditionalPropertiesForReceipt.Add("AndroidPlugin", manifestFile);
}
You must also use Shipping Mode, check For Distribution, and use Full Rebuild. Every Time. This will also prevent logs. This is the only solution I have as of now.