Permanent Slide Bug - UEFN

Summary

There is a slide bug where a player stays in slide mode permanently until being re-spawned or the player slides again, resetting character movement.
When the bug happens, the player is not aware of the issue - all other players see the player as constantly sliding and hearing the slide sound.

How it happens:

  1. The player slides into ClassChanger
  2. PlayerReferenceDevice is registering the Agent - May not be relevent
  3. Player is put in statis -
  4. Player is hidden
  5. Player class change
  6. Player is teleported
  7. Player is release from stasis
  8. Player is shown

These are the functions calls

FortCharacter.PutInStasis(stasis_args {AllowTurning := false,
                                                   AllowFalling := false, AllowEmotes := false})
FortCharacter.Hide()
TeamOneSelector.ChangeClass(Agent)
TeleporterOne.Teleport(Agent)            
FortCharacter.ReleaseFromStasis()
FortCharacter.Show()```

### Please select what you are reporting on:
Creative

### What Type of Bug are you experiencing?
Character

### Steps to Reproduce
1. The player slides into `ClassChanger`
2. `PlayerReferenceDevice` is registering the `Agent` - May not be relevent
3. Player is put in statis - 
4. Player is hidden 
5. Player class change
6. Player is teleported
7. Player is release from stasis
8. Player is shown 

### Expected Result
Player movement to be normal

### Observed Result
Player is seen by all other players as constantly sliding, the sound of sliding is also audible to all.
From the player's perspective everything looks normal

### Platform(s)
UEFN

### Island Code
7331-3367-3876



### Video
https://www.youtube.com/watch?v=CM03y-cmwkE
The other player is sliding - you can hear the sound from the start of the round
and also see the actual slide around 00:35

I had this in a game today unrelated so maybe its on epics end ?

It’s definitly an epic/UEFN bug - I may found a work around to resolve the issue, but the bug itself is in the UE movement component of the Actor which can only be resolved by Epic