Summary
There is a slide bug where a player stays in slide mode permanently until being re-spawned or the player slides again, resetting character movement.
When the bug happens, the player is not aware of the issue - all other players see the player as constantly sliding and hearing the slide sound.
How it happens:
- The player slides into
ClassChanger
PlayerReferenceDevice
is registering theAgent
- May not be relevent- Player is put in statis -
- Player is hidden
- Player class change
- Player is teleported
- Player is release from stasis
- Player is shown
These are the functions calls
FortCharacter.PutInStasis(stasis_args {AllowTurning := false,
AllowFalling := false, AllowEmotes := false})
FortCharacter.Hide()
TeamOneSelector.ChangeClass(Agent)
TeleporterOne.Teleport(Agent)
FortCharacter.ReleaseFromStasis()
FortCharacter.Show()```
### Please select what you are reporting on:
Creative
### What Type of Bug are you experiencing?
Character
### Steps to Reproduce
1. The player slides into `ClassChanger`
2. `PlayerReferenceDevice` is registering the `Agent` - May not be relevent
3. Player is put in statis -
4. Player is hidden
5. Player class change
6. Player is teleported
7. Player is release from stasis
8. Player is shown
### Expected Result
Player movement to be normal
### Observed Result
Player is seen by all other players as constantly sliding, the sound of sliding is also audible to all.
From the player's perspective everything looks normal
### Platform(s)
UEFN
### Island Code
7331-3367-3876
### Video
https://www.youtube.com/watch?v=CM03y-cmwkE
The other player is sliding - you can hear the sound from the start of the round
and also see the actual slide around 00:35