I tried using perlin noise to generate heightmap by combining a couple of functions on a different octaves as explained on http://freespace.virgin.net/hugo.elias/models/m_perlin.htm
How do I use the Noise function on material editor to achieve that look?
The three noise function all have different levels, Thanks!
Hey ernesernesto -
You will need to Clamp the output of the Noise to 0 to 1 (though you could also set the minimum Output to 0 as well). You will probably also need to add some smoothing through the Filterwidth and adjust your scale to way way below 1 (like 0.0575 gave me a good result). The Levels in the noise node refers to the levels of noise that the module is mixing to generate a noise field.
Here is what my material ended up looking like:
Thanks Eric!, I was able to get the result I want thanks for your help!
I hope you get a notification of this (didn’t see a contact option)
Do you have an answer for my Noise/Perlin problem? https://answers.unrealengine.com/questions/236199/using-perlin-noise-seems-to-result-in-same-materia.html
You seem quite knowledgable thanks in advance!