Also I was hoping to be able to have incremental naming, but if I do that, it just overwrites the CineCamera’s pictures with the Actor’s camera view, basically rendering the entire exercise pointless.
I would welcome any help on the subject please.
Thank you in advance.
There is no other screenshot blueprint so far as I can see. I did disable the rendering for the camera for another plugin. Now it’s taking a double screenshot only randomly and not very consistently. Also I noticed that minimizing UE stops the capture of screenshots. This issue is intermittent.
I tried using your method of Take Automation Screenshot at Camera, but it did not save anything anywhere (I simply swapped out the take High Res Screenshot with the Take Automation Screenshot). When that didn’t work, I created a new Event Begin Play, and connected it to that and that didn’t work either.
Hi, Jpowwe ! Glad to see your post, I think we met similar question, I saw your blueprint nodes,one thing I want to know is that how did you set the saving path to save your screenshot? Thanks!
I think Jpowwe was just using the default directory location on Windows. The file extension and two arrows in the top right show that it is not likely they’re showing it in Unreal. Changing that directory requires modifying the source of the Engine.
The default folder is YourProjectFolder\Saved\Screenshots\Windows\ Folder.
Hope this helps!
@Jpowwe Did you ever get your original question solved? Let us know!