I have worst performances with foliage (grass and trees) in 4.15 than before… And I don’t know why ? I know that an issue exist with the grass output node : Grass Tool causing massive performance drop - Debugging, Optimization, & Profiling - Epic Developer Community Forums but even if the foliage tool has better performance than the grass output node, I can’t understand why performances are worst than before and I just want to know if other people are like me ?
I can Confirm thats there are Really performance Drops on Foliage in 4.15.
I guess its the Grass NODES Landscape material System…but i Dont Know, i just get a WAY Worser performance than on 4.14! , and thats on my 1070…
When im Under an Tree , and Walk in the SHADOW my FPS DROPS TO 40 Whitout a REASON.
Thats a Problem… i cant Convert my Project Back to 4.14, because the Maps are not Compatible.
Thanks for your message, I hope too that this will be fixed very soon… Or just get more informations… I’m happy to don’t be the only one in this case !
Can we get more information about that ? I can’t find more information, but this is a really big problem for me, all my game envirnoments are broken, i can’t get more than 30 fps with foliage… I have an old save in 4.14, but i did a lot of work since… I hope we will have more information in the coming days.
Hey Dorian!, Try to Convert a Project Again!, I Converted it AGAIN from 4.14 to 4.15, and Erased all Lights, and Recreated it , and Look at Some Settings of the lights!, May theres a Problem!
After i Converted it Again and Looked at all Settings AO Distance Field Distance etc , I have now DREAM Fps, More FPS than on 4.14!
Like on 4.14 i got 100-110 Fps
on 4.15 i got now 120-140 FPS,
I had converted my project back in 4.14 and again in 4.15 but that changed nothing for me… I think I’ll try with my old save, and I didn’t understand what you say about lights settings? I tried some settings, but that’s not better… I hope I’ll find something or I think I’ll go back in 4.14 and lose 1 months of works…
I have exactly the same problem and no answer from anyone from any staff member. There is a big performance drop since 4.14, now 4.17 is coming out and still, you are not planning to do anything with it?
It’s probably related to the way the engine clusters foliage instances together (it changed from 4.14 to 4.15 and newer somehow). Bug or not, I haven’t found a clear answer to that yet… More related (and unanswered) questions here: