Hello,
I’m a Rookie in Game Dev, and I want to know with option is better while creating assets for my team.
First of all game will be open world with some instanced places (Something like this one from Elder Scroll, Fallout series) additionally there will be co-op option.
PS: My Goal is to make Modular assets for architecture
And here is my question.
For example I have a Building wall (red element) with Windows (white element) & gutter (green element), and for now I have 4 options in my minds.
Option 1:
Objects are single mesh with 3 Materials ( I can reuse that materials in other places )
Option 2:
Objects are single mesh with 1 texture / atlas
Option 3:
Objects are separate meshes with 1 texture / atlas
Option 4:
Objects are separate meshes with 3 Materials ( I can reuse that materials in other places )
I created example and settings inside UE - screenshot attached.
Cheers & Sorry for poor english.