So far I’m doing well, keeping an eye on FPS counter pretty much trying to make sure it stays around 120fps in the view port/ work space. I have a chess set that has 61 773 vertices. (polygon model). When I import it to unreal engine to my scene, when I view it FPS drops from 120 average to 70/ 80 fps average.
Is the chess set too detailed? Too many faces/vertices?
Would something other than Polygons work better? (I mainly like to model with Polygons so I’m hoping it’s not this).
I’m not entirely sure how this alone can be causing such a frame drop. That would limit me so much and would mean it’s impossible to build complex scenes. So there has to be a trick to this? Any input would be appreciated!