I’m making a tower defense game so it is expected, the game not to want an expensive computer to run smoothly, but if I play it in fullscreen even with low graphics it still lags(20 fps). My video card is Nvidia GeForce 860M, I have an i5 processor.
Am I doing something wrong here, or is UE4 just greedy for good hardware? Most of my textures are 512px X 512px I am not using many material effects(mainly just diffuse). I don’t have too much high poly foliage… I think the problem is that the game looks too realistic(like, first person ready, while it should look simple, cartoonish). Any ideas how I can make the graphics more simpler? Btw I tried lowering the engine’s scalability, but that just made it look the same, but like with low graphics.