I’m trying to find the performance bottleneck in my project. It seems like there is a problem with the graphics (GPU). I tried running the profiler to identify the problem but it didn’t make me any more wise. It doesn’t make sense that the graphics are the bottleneck since I have only a few mannequin’s and some cubes in my scenes.
I tried disabling everything in my scene (like lights, postprocessvolume, navmeshboundsvolume etc…) one by one but the ms for GPU stays the same.
I found something in the profiler that takes a lot of ms, but I have no clue what this means. It’s the Renderthread -> SlateDrawWindowsCommand -> Present Time -> RenderQuery Result (see screenshot)
Any clue what might be going on?
Thanks in advance!