Hello everyone! I have run into a snag and I am wondering if anyone else has run into the same issue.
I have been using scene capture cubes to generate reflection textures ever since 4.0. Since the 4.6 update, I have seen an alarming decrease in performance using the actor. Using the same exact scene, with all the same render settings, I did a comparison from one engine version to another. I am getting about a 50% decrease of FPS from 4.5 to 4.6. I know there was a lot of work done for 4.6 to increase the texture sampler count. Maybe my problem and the new features are correlated? Has anyone else out there using scene capture cubes seen a similar drop in performance?
I would really like to find the root of the problem. This decrease in performance makes my car paint materials much more costly than they need to be.
Here is a video demonstrating the issue: