I created a VR game for the Oculus store which is using simple Cartoonish asset.
But the app is not running on 90hz. Even in empty levels. I optimized probably everything:
What I did:
Only Static lighting,
enabled Forward shading,
enabled Instanced Stereo,
changed from TemporalAA to MSAA,
enabled Adaptive Pixel Density,
disabled main Post Process features (Bloom, Lensflare),
disabled Composite Depth (caused z-fighting on AMD),
made no gameplay use of Event tick,
Smooth FPS is off and min. desired frame rates by 90,
Does anyone got an idea what I could do? Is it a bug?