on further investigation, I remain incredibly confused. I have now simply opened a brand new vr template project in both engines. 4.18 is 95% fine, and in 4.21 the hands don’t have scaly traces around them anymore (think it was just a texture coordinate prob on huge floor) but I still get the transparent scaly blob flashes after a teleport? (checked all default rendering/optimisation settings are the same on both).
I am thinking it’s now a problem with my system/vive, but why would it be worse in 4.21?
any ideas appreciated
charlie