Hi All!
I’m having some issues (low FPS) on a game that I’m building, so I need some help since I don’t know much about performance and what might be the problem.
My game stats look like this:
From this info and some research that I’ve done, I think that I’m GPU bounded so I looked into the GPU Profiler but I see nothing ‘wrong’:
I know that what consumes more time are the two directional light that I have (one for day time and one for night time, constantly rotating) but I replaced them with a singular new directional light and the performance doesn’t really improve, maybe I gain 2-5 FPS but that’s it.
Only thing that throw me off is the 8k maps that both lights are generating but I don’t find where to tweak that configuration, so I could maybe reduce the resolution.
I’m kind of lost here, so I appreciate any help I can get.
A few things we can start off looking at. First, what are your system specs? (Hardware and OS). Something else I usually do when I’m running into big FPS drops on my maps is using the ‘Show Flags’ feature. Here’s a screen shot of that menu:
This is a link Viewport Show Flags to the documentation on all of the features you can use within that as well. Deselecting things until you see what it is that is causing your frame drop. That way you can find the specific issue that needs addressed. Once we know the culprit we can work toward eliminating the problem. I hope that this is helpful!
My specs are the following:
AMD Ryzen 5 3600X 6-Core Processor 3.79 GHz
RAM 32,0 GB
NVIDIA GeForce GTX 1060 6GB
I fiddled around with the flags as you suggested but I didn’t find something impactful in performance.
On a side note, The FPS and general stats looks ok to me in the editor
so I think there’s something happening in build or Standalone.