I have a complex model of a large skeleton I’d like to bring into VR
Imagine a T-Rex with a 100 bones.
What I’ve been doing is baking high res meshes to low poly meshes in substance painter, giving me models that look great with 2k color / normal / roughness maps.
My next question is: Can I have 100 bones with 2k textures in VR running on a 1070?
Would it better to have 100 textures at 1k, or try and combine textures into combined textures / Atlases?
Thanks for any tips on optimization.