Hi there!
I’m currently trying to get my framerate up and have reached a point where I’m bottlenecked on the RenderThread.
I have a top-down setup that supports split screen, to do this I have two SceneCaptureComponent2D objects that capture each player’s view onto a texture that is then displayed through a widget.
I totally expect the scene to be drawn twice each frame, but when I run Unreal Insights it looks like there is a third smaller draw call in the middle:
Can anyone advise what this could be, and if it’s something I can disable to improve performance?
I’ve removed any reflection capture objects and other scene capture components just to be safe, and can’t see any actual camera objects that might be inadvertently triggering renders.
Appreciate any insight (pun intended) on this! Thank you!