I just recently got Unreal Engine 4 and so far I’m really happy with it. I went through the basic level building tutorial before trying to build my own unique one, and it was going perfectly well until I tried adding a couple more Point Lights.
I had 3, and as I tried to put down a 4th and 5th I noticed a red X across them. However the light still shone so I thought nothing of it.
Then I tried building the lighting to get the production quality, and I got this message for the 4th and 5th Point Lights:
Severe performance loss: Failed to allocate shadowmap channel for stationary light due to overlap - light will fall back to dynamic shadows!
If anyone could tell me what this message means and/or how to fix this issue that would be awesome!
I’ll also attach the screenshot I took.