Performance counters


Let me post this picture with “stat Engine” and “stat initViews”:

  1. Why upper engine counter is not displayed? It’s just filled with red.
  2. Do you know why frustum cull takes 8ms? It should be pretty fast using octree or BVH.

What platform are you running on ?

Windows 7.

To finish off this thread:

  1. It stops counting after 40ms threshold because it’s considered to high.
  2. Frustum culling works on list. UE is not designed for high number of objects (at least by default).

How many objects you have?