Hello. I am developing for both PC and Mobile environments.
Referring to the binding options in the attached screenshot, I would like to know the performance difference between using Attribute , Scalar, Vector, Texture, and Static Bool bindings versus creating and swappi
ng an additional Material Instance.
I am particularly concerned about potential performance degradation when binding Textures and Static Bool . Is it safe to use these bindings?
What exactly happens under the hood when using bindings?
Thank you
