I’m in the same boat, but would be fine with reverting to 4.13.0 if that’s possible – however, I don’t think the Epic Games Launcher allows you to do so, does it…?
Otherwise, it would indeed be great to be ‘in the know’ of a tweaked version of the plugin that does indeed work in 4.13.x
We are trying to build a Development Server (Headless) version using UE 4.12.5 Release from source
we cannot compile the PN/UE4 plugin because the Server .lib version is missing from the plugin.
Since we do not have the source code could someone please add a Development Server version and or a Shipping Client/Server version of the .Lib
Has anyone ever compiled source code with UNREAL ENGINE 4.13.0 , 4.13.0 or 4.13.2 to use the plugin ? ,it was crashed everytime
was it Version issue or the configuration of Compile ????
Hi all!
I’m back.
Since I am very busy recently, the source code of this project has been handed over to Noitom for the future development.
Noitom will release their official version of Perception Neurom Unreal4 plug-in.
They will put a lot of energy to do this. I believe they can do it better than me.
If you have any questions you can contact Noitom technical support:
Hi,many months later I find that you have replied, sorry I don’t check the forum very often anymore
Anyways, reason why we need the 4.9 plugin is that I and my team work on a custom 4.9 souce, and we haven’t planned to upgrade to 4.11-4.12 in about some months
Thanks for the reply, but how do you attach the VR camera to head? I have a vive and I’m not sure how to deal with position from the vive and PN
Do you have a sample blueprint for this?
Hi,
Since the source code of this project has been handed over to Noitom for the future development.
You can contact Noitom technical support for the 4.9 version.
Sorry, I don`t have a sample bp in hand now, but some of my friends have implemented this. They just attached the camera to the head of the actor to implement the camera following.
And when I say yes, it says the project could not be compiled.Try rebuilding from source manually.
I have tried to create a new project without anything, to compile the entire editor again, to delete all unnecessary folders so when I compile from VS they can be created again, and all of this more than once.
I’d really apreciate if someone could help me or at least point me in the right direction
Hi Everyone, I am using the pro version of Axis neuron. . In unreal engine i used perception neuron spawner and my port number to that is 7006 ,but i am not able to spawn my default avatar during live streaming . Please Help.
The website says to come here for support…so I’m inquiring about the 4.17 release. I’ve downloaded both the engine plugin for 4.17.2 as well as the Demo (which obviously is NOT compiled for 4.17.2).
I investigated on my own and made some changes to the headers ( I guess TargetInfo Target is no ReadOnlyTargetRules Target…) and it fixed a few linkages when re-compiling UE4. I got far enough to see the 1.1…version listed in the plugins within my project but when I click yes to restart project it just says the “current engine does not support” the plugin. Classic!
Would really love to see a more stable and supported plugin here. The suit is very cool, affordable, and has massive potential but if ‘normal’ people can’t enable the plugin as the guide says what good is it?
For now, I’ve given up messing around and went a different direction. Just exporting the mocap bvh as 3dsmax binary from Axis Neuron and just retargeting my ‘character’ inside 3ds and exporting the animation that way instead of retargeting inside UE4. Same result, just not how it has been advertised.
This tech isn’t going anywhere but if Noitom is going to direct us here only to be directed to [EMAIL=“”] why does this post even exist?