Percenatge is not being shown accurate using blueprint

i am working on vr demo and i want a percentage of hit vs shots fired but it doesnt show accurate percentage
i am using increments to add values of hit and shots fired and then using blueprint maths to calculate percenatge i,ve attached screenshots any help will be appreciated

Connect these 2. It seems the display updates only when Fire Increment goes up. If Hit Increments goes up, we’re looking at stale data until the Fire Increment executes as well.

Or, ideally, work in an order like this:

  • ensure you have both data pieces ready first
  • update stuff after

Perhaps there’s no need to updated it twice.

Print the values you’re dividing - you’ll see why then.

Do you have 2 (both) execution wires connected? Ideally, use the 2nd method I suggested.

its still not

accurate it got better but not accurate

thank you it worked unreal crashed and blueprint didnt got saved so that’s why the results was’nt correct checked bluprint and again connected the node and now result is good