Our project has been using LOD Groups set up in DefaultEngine.ini for all of our static meshes to generate LOD settings for all of our assets. We were hoping that we could set up per platform overrides for MinLOD and transition Screen Sizes that are populated by these LOD group settings. At first glance it appears that the only way to do this is manually on each static mesh, as shown in this screen grab of the static mesh settings.
I’m not sure if that is possible with the setting available in either DefaultEngini.ini, IOSEngine.ini, AndroidEngine.ini, files or not. So I wanted to ask.
Based on this post from 2 years ago, my guess is that we’ll have have to do engine modification to support something like this?
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