I’m trying to create an animated fire material using alpha masking and panning textures, and I’ve gotten the effect I like on the material itself, but I need to know if there’s a way to make the effect different on a per-particle basis. Currently the material is synchronized across everything and it creates a smear looking effect when seen in motion.
Is there a way for me to randomize the uv space of things per-particle or even just a way for me to make it start from a certain point for each particle instead of just having them be the same all throughout
I hope this makes sense, here’s my material nodes.
Could I accomplish this using material instancing or something?
Thanks in advance for any help with this.