Summary
Since a few weeks ago, per instance data for vertex colors/mesh painting doesn’t correctly work, and seems to wipe itself on closing and reopening a project.
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Assets
Steps to Reproduce
Mesh paint a fortnite native or custom mesh, close project and reopen, and per instance data is wiped.
Expected Result
Per instance data should save and not dissapear.
Observed Result
Per instance data wipes itself and mesh paint dissapears on all meshes.
Platform(s)
All
Additional Notes
This only seems to break with per instance data and not with the “Paint vertex colors” option. Mesh painting per instance saves memory, project size and duplication of the same mesh hundereds of times.