Per instance Object position don't work for color

Hello,

In shader used in instanced static mesh component, the node Object position is per instance for World Position offset, but is for only one instance for Color (emissive or Base color).
By the way, Absolute World position is per instance for both position offset & color.

Do you have any workaround so Object position becomes per instance for World Position Offset AND Color ?

Thanks.

You would need to transformposition (0,0,0) from local to world space and plug that into vertex interpolator material expression.