Per-Camera Visibility


Is it currently possible to flag objects as visible to specific cameras, or more accurately specific eyes when rendering in Stereo? Unity supports this through render layers, but I really don’t want to have to go back to Unity unless I absolutely have to.



Did you find a sollution?

I’d be interested in this as well. I’d like to have a camera that only renders one object

I’ve actually been wondering about same thing since few weeks.

Most basic usage case i can imagine is implementing a “classic” vampire. Making a character that is visible to the player, but mirror (2d capture actor) would not draw him at all.
And with that in mind i was curious whether you can actually make any object visible only to selected actors.

Not yet. Haven’t had a chance to dive into the rendering code (not that I really know what I’m doing in there…) to see if there’s a way to split visibility per camera.

Any news on this subject?

Not from me :frowning:

The project we originally wanted to do in Unreal has now had to move to that terrible engine known as Unity…