Is it currently possible to flag objects as visible to specific cameras, or more accurately specific eyes when rendering in Stereo? Unity supports this through render layers, but I really don’t want to have to go back to Unity unless I absolutely have to.
I’ve actually been wondering about same thing since few weeks.
Most basic usage case i can imagine is implementing a “classic” vampire. Making a character that is visible to the player, but mirror (2d capture actor) would not draw him at all.
And with that in mind i was curious whether you can actually make any object visible only to selected actors.
Not yet. Haven’t had a chance to dive into the rendering code (not that I really know what I’m doing in there…) to see if there’s a way to split visibility per camera.