peak particle count

I’ve noticed that max particle count, but from what I can tell, it only determines how many particles out of the system are rendered, rather than affecting the actual
amount of particles spawned, whereas I was curious as to what decides how many particles are actually created.

Either way, I’ll avoid creating a single starfield then. I’ll see how it goes with multiple or perhaps I can create a single very small starfield that is localised around the player,
so no matter how far the player goes, the player always has stars to fly on past.

Thank you for the response :slight_smile: