I’m wondering if anyone out there knows how the peak particle count is calculated in a particle system, and if there is any way of increasing that count.
it’s mostly for curiosity sakes, as I cannot find a thing on it when searching through the documentation, and the only way I’ve raised it above ~1000 is by
increasing the spawn count beyond ridiculous levels. (15k or more)
Now, I could be misunderstanding how the spawn rate works and such, and apart from one particle effect I’d like to make which involves creating a starfield
over a very large area, there’s not much practical use for extending past the calculated peak, but I would be very grateful if someone could enlighten
me to how it all works.
No you are not really mis-understanding it. Creating a starfield in 1 particle system will be really bad approach, Anyway there is a max particle count in your required emitter which limits how many particles are displayed at any given time on screen.
I’ve noticed that max particle count, but from what I can tell, it only determines how many particles out of the system are rendered, rather than affecting the actual
amount of particles spawned, whereas I was curious as to what decides how many particles are actually created.
Either way, I’ll avoid creating a single starfield then. I’ll see how it goes with multiple or perhaps I can create a single very small starfield that is localised around the player,
so no matter how far the player goes, the player always has stars to fly on past.