The UE4 Editor reproducibly crashes when trying to import this 8bit PCX file on a UE 4.3.1 source build with the following message:
Assertion failed: (DestPtr+RunLength)<DestEnd [File:E:\UnrealEngine\UnrealEngine\Engine\Source\Editor\UnrealEd\Private\Factories\EditorFactories.cpp] [Line: 3766]
RLE going off the end of buffer
Stack:
FWindowsPlatformStackWalk::StackWalkAndDump() 0xe0bff706 + 0 bytes [File=e:\unrealengine\unrealengine\engine\source\runtime\core\private\windows\windowsplatformstackwalk.cpp:177] [in E:\UnrealEngine\UnrealEngine\Engine\Binaries\Win64\UE4Editor-Core.dll]
FDebug::AssertFailed() 0xe0aafd75 + 0 bytes [File=e:\unrealengine\unrealengine\engine\source\runtime\core\private\misc\outputdevice.cpp:203] [in E:\UnrealEngine\UnrealEngine\Engine\Binaries\Win64\UE4Editor-Core.dll]
UTextureFactory::ImportTexture() 0xd31e836a + 44 bytes [File=e:\unrealengine\unrealengine\engine\source\editor\unrealed\private\factories\editorfactories.cpp:3766] [in E:\UnrealEngine\UnrealEngine\Engine\Binaries\Win64\UE4Editor-UnrealEd.dll]
UTextureFactory::FactoryCreateBinary() 0xd31cb98d + 62 bytes [File=e:\unrealengine\unrealengine\engine\source\editor\unrealed\private\factories\editorfactories.cpp:4244] [in E:\UnrealEngine\UnrealEngine\Engine\Binaries\Win64\UE4Editor-UnrealEd.dll]
UFactory::FactoryCreateBinary() 0xd2afe66a + 90 bytes [File=e:\unrealengine\unrealengine\engine\source\editor\unrealed\classes\factories\factory.h:123] [in E:\UnrealEngine\UnrealEngine\Engine\Binaries\Win64\UE4Editor-UnrealEd.dll]
UFactory::StaticImportObject() 0xd3252c29 + 255 bytes [File=e:\unrealengine\unrealengine\engine\source\editor\unrealed\private\factories\factory.cpp:282] [in E:\UnrealEngine\UnrealEngine\Engine\Binaries\Win64\UE4Editor-UnrealEd.dll]
FAssetTools::ImportAssets() 0xcccf5957 + 137 bytes [File=e:\unrealengine\unrealengine\engine\source\developer\assettools\private\assettools.cpp:701] [in E:\UnrealEngine\UnrealEngine\Engine\Binaries\Win64\UE4Editor-AssetTools.dll]
FAssetTools::ImportAssets() 0xcccf4615 + 28 bytes [File=e:\unrealengine\unrealengine\engine\source\developer\assettools\private\assettools.cpp:362] [in E:\UnrealEngine\UnrealEngine\Engine\Binaries\Win64\UE4Editor-AssetTools.dll]
SContentBrowser::HandleImportClicked() 0xcca9e16e + 29 bytes [File=e:\unrealengine\unrealengine\engine\source\editor\contentbrowser\private\scontentbrowser.cpp:632] [in E:\UnrealEngine\UnrealEngine\Engine\Binaries\Win64\UE4Editor-ContentBrowser.dll]
TBaseSPMethodDelegateInstance_RetVal_NoParams<SContentBrowser,FReply,0>::Execute() 0xcca869bc + 17 bytes [File=e:\unrealengine\unrealengine\engine\source\runtime\core\public\delegates\delegateinstancesimpl.inl:161] [in E:\UnrealEngine\UnrealEngine\Engine\Binaries\Win64\UE4Editor-ContentBrowser.dll]
TBaseDelegate_RetVal_NoParams<FReply>::Execute() 0xdf89070a + 6 bytes [File=e:\unrealengine\unrealengine\engine\source\runtime\core\public\delegates\delegatesignatureimpl.inl:1058] [in E:\UnrealEngine\UnrealEngine\Engine\Binaries\Win64\UE4Editor-Slate.dll]
SButton::OnMouseButtonUp() 0xdf8b07a9 + 17 bytes [File=e:\unrealengine\unrealengine\engine\source\runtime\slate\private\widgets\input\sbutton.cpp:188] [in E:\UnrealEngine\UnrealEngine\Engine\Binaries\Win64\UE4Editor-Slate.dll]
FSlateApplication::ProcessMouseButtonUpEvent() 0xdf6ba119 + 23 bytes [File=e:\unrealengine\unrealengine\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:3354] [in E:\UnrealEngine\UnrealEngine\Engine\Binaries\Win64\UE4Editor-Slate.dll]
FSlateApplication::OnMouseUp() 0xdf6af599 + 17 bytes [File=e:\unrealengine\unrealengine\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:3321] [in E:\UnrealEngine\UnrealEngine\Engine\Binaries\Win64\UE4Editor-Slate.dll]
FWindowsApplication::ProcessDeferredMessage() 0xe0be903d + 12 bytes [File=e:\unrealengine\unrealengine\engine\source\runtime\core\private\windows\windowsapplication.cpp:1216] [in E:\UnrealEngine\UnrealEngine\Engine\Binaries\Win64\UE4Editor-Core.dll]
FWindowsApplication::DeferMessage() 0xe0bd8b61 + 74 bytes [File=e:\unrealengine\unrealengine\engine\source\runtime\core\private\windows\windowsapplication.cpp:1507] [in E:\UnrealEngine\UnrealEng
The image file itself seems to be valid and loads fine in e.g. Unreal Engine 2 and various image editing applications. A quick glance over the importing code suggests that there might be a “fence post error” in the RLE size check on the line specified in above error message.