PCG static mesh shadows cull distance issue

Hi there! As I get far from my PCG static meshes, these dissapear since I’ve got cull start and end distances set on the PCG settings, but unfortunatelly shadows keep on screen until I get so far from the scene (even if no static meshes are being displayed). I find that by setting my directional light to static solved it but no shadows are displayed on the models so that is not solving my issue. Any idea how to solve this? I want my shadows appear only when my static meshes do.

Hi Rakknam,

I had the same issue with a recent project, the answer is pretty simple :
Go in your static mesh spawner
Go in one of your meshes and disable the “affect distance field lighting”

Hope it helps,

Cheers.

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