Hello UDN !
It seems that on the PCG Node “SpawnSplineMesh”, the parameter “ComponentClass” is ignored. I wanted to use this parameter in order to spawn spline meshes from a custom component ( child class of SplineMeshComponent of course ).
After looking in the CPP, it seems that it’s not used at all, any particular reason for that ? Hidden issue we might face if we change this behavior ? ( on Line 294 of the PCGActorHelpers.cpp file )
See the attached code screenshots with our potential fix.
Thanks,
Guillaume