PCG sample volume as local grid

With the new PCG system how can i sample a volume but have it be local? As i understand PCG uses a global grid for point selection. So when i move the actor it changes what cells to use but it has this kind of snapping happening. I want the grid to be always aligned to the actor. I only have one actor and one volume inside there so i want to take the actor as the origin for the sampling so that they always align. How can i do that?

ok i kinda found a solution to this … instead of sampling with local coordinates (with does not exist yet) i just manually create a grid and use that instead.

unfortunately this solution is quite slow

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