Hi,
We are building a pcg pipeline for our project and we are encountering a workflow problem. We want our content creator to place pcg graph into levels without having to submit the generated result. Our level are meant to be open world regions and we are using world partition, which imply the pcg result will be hold in a pcg world actor. If multiple content creator were to submit their result at the same time, we would have conflict. To resolve this problem, we have a nightly pcg automation process to generate pcg graphs. We want to set the editing mode to preview to avoid serialization.
The problem is that using preview editing mode will remove the generated result from PIE, which prevent our content creator testing their setup. Our graph are meant to be ran only in the editor. Is there anything we can do or that is planned on your side to support viewing the generated result in PIE when using preview editing mode? The mode is quite useless if we can’t test in game.
Thanks