The mesh sampler returns no points in packaged builds unless Allow CPU Access is enabled on the source static mesh. Works fine in editor.
We’re using it for a PCG-based interior generator across hundreds of house meshes (mix of single-mesh and modular kits), so toggling CPU access on everything has a real memory cost.
What’s the recommended approach?
- Is the mesh sampler the intended path here, or should we be using collision-based sampling instead?
- Or would there be another method that is applicable here?
Thanks!
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