Summary
PCG seems to be having memory inconsistencies between identical projects (1v1,2v2,3v3,4v4) that are impossible to properly diagnose.
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Memory Calculation
Steps to Reproduce
Create a PCG graph that spawns instanced static meshes on the top of meshes in a scene with a ton of objects.
Expected Result
The memory stays consistent between projects that are identical.
Observed Result
Some projects have an increase of 30mb of memory due to this change, while others have 8mb, despite sharing the same amount of actors, and exact same environment.
Platform(s)
N/a
Island Code
6570-5231-1418