void A(const FTransform& Transform){
const FTransform NewTransform = Transform;
Pass(NewTransform);
}
Adds rotations Roll and Pitch on 2nd and next enters.
FTransform OutTransform;
OutTransform *= Transform;
Still works fine.
UE 5.4.2
void A(const FTransform& Transform){
const FTransform NewTransform = Transform;
Pass(NewTransform);
}
Adds rotations Roll and Pitch on 2nd and next enters.
FTransform OutTransform;
OutTransform *= Transform;
Still works fine.
UE 5.4.2