PCG Foliage fading out

Hello my Unreal friends :slight_smile: I have issue with PCG which I’m trying to solve but I got to the point where I’m not sure anymore in which direction to go. I have PCG Volume, I’m using partition with hierarchical generation and unbounded grid size (smaller grids are decided with Change Grid Size node). But I have issue where at some areas my foliage is fading out. It is weird that this fade is not happening inside of some grids with harsh lines, but it seems it have some weird connection with grids because there is at the middle of PCG volume one big square where everything is working normally, and everything around this big square is partially fading out. If I change grid size in PCG World Actor, nothing changes. Also, if I move volume at other location, everything stays the same (grids that are working properly and that are not working properly are not moving at other locations). Also, my foliage is filtered by Landscape Layers, but this is probably not important at this case.