We have a handful of higen PCG systems and they were using 1+GB and 800MB respectively (looking at memreport PCGPointArrayData), and tracked it down the the graph cache.
The default memory budget is currently set to:
static TAutoConsoleVariable<int32> CVarCacheMemoryBudgetMB(
TEXT("pcg.Cache.MemoryBudgetMB"),
6144,
TEXT("Memory budget for data in cache (MB)."));
Did you really mean 6GB as the default max memory budget? I switched this to 100 and our 800MB system is down to 175MB.
is this specifically a concern for you in Editor or at Runtime?
We’ve split this cvar into two separate ones for Editor and Runtime in 5.7 (pcg.Cache.Runtime.MemoryBudgetMB and pcg.Cache.Editor.MemoryBudgetMB) with defaults of 128MiB and 6144MiB respectively.
So that number is intentionally fairly high for Editor iteration, but at Runtime we expect a much smaller or disabled cache (some use-cases may not benefit from the cache, so sometimes disabling it is the better choice). We also use very beefy workstations at Epic usually with 128GiB of memory or even more, so if your development hardware has less RAM it might make sense to reduce it, too.