I published an update to my map this morning (7/28/26). Immediately after, I started receiving reports from many players telling me that the map had no textures. I only received reports from PC players, console players were able to update just fine.
-I will revert to the prior version and see if it resolves the issue
-The update prior to this was 24 hours earlier, 7/27/2026
-On my local PC that I use with UEFN, everything works fine
Did some more testing and was able to narrow down the issue.
When I revert to an older version of the map, everything loads fine. When I add/copy a new mesh/device, none of the textures load. When I delete it, everything works again.
Not sure if I’m hitting a memory limit somewhere, the project size is at 90% and the memory usage is 60k/100k. I can provide more info/project files if necessary.
Before copying this stair mesh (texture works correctly):
Reverted to an even earlier version of the project, and making any changes causes the same issue. Deleted my UnrealEditorFortnite folder and reloaded in, still having the same issue. Not sure what’s going on, if this is an actual bug or an issue with my setup. Apologies if that’s the case
Is it happening with custom assets or with fortnite materials?
If it is custom assets, can you open the materials and check the usage flags? (“Used with XXXXX”). Should also be an option to “Auto select usage flags in editor”
Usage flags are optimization to not generate unnecessary shader code. When you “disable a material to not be used with mesh” it then renders as the default cube grid in game.
And on this same case, is completely fine it showing in editor but not in game, since it is a packaging optimization. It also have flags for things like different platforms, asset types, nanite and so on.
My guess is that thing described above. On your UEFN logs should have mentions to things like “material will shown as default in game” for example.
Thanks so much. I enabled the “auto” use flag in all my materials, and now they work fine. I last updated these materials months ago, so I was a bit confused to check. I wish I knew what caused this issue to pop up since yesterday, but I’m saved! Thank you again.