How do I package a desktop game using the mobile renderer for play on a stand-alone PC?
Surely this is a setting somewhere?
How do I package a desktop game using the mobile renderer for play on a stand-alone PC?
Surely this is a setting somewhere?
Last time I saw you needed to modify the engine source a little bit to include the mobile preview shaders in PC packages. That’s how they did it in Disc Jam: How Disc Jam Reached 60 fps on Intel Processor Graphics using Unreal Engine 4 - Unreal Engine
Hi Manoel but how exactly is this done?
Having a look at:
https://www.unrealengine.com/en-US/t…nreal-engine-4
And being awfully scared of amending code that might cause things to go pop permanently.
Can someone please explain to a numpty like me:
Can I just load a map using the mobile renderer without streaming the level? how would I hook up the custom “IsInMobilePreview” node to event begin play?
How do I create the “IsInMobilePreview” function, create function then just drop in the code?
Additionally in my version of ue4.15 I already have an “OpenGL ES3.1 Experimental” option in project settings >> platforms >> Windows >> Targeted RHIs, should i still amend “GenericWindowsTargetPlatform.h” and “WindowsTargetSettingsDetails.cpp” and “WindowsD3D11Device.cpp”?
In any case where are these files located?