PBD particles on a skeletal mesh

Hi Sarah,

This is perfect—thank you!

I worked on the first emitter in the Structural Support example, and it looks great. I was able to eliminate the bouncing/tremor of the particles by adjusting the Number of Neighbors in the Neighbor Grid parameters.

I just have one remaining question. I wanted to introduce a subtle force, like wind or noise, to create gentle movement while keeping the particles tied to the skeletal shape, making them distance a bit and then return. However, when I added the force and then the force solver, the system broke.

I then tried applying it to the third emitter instead, thinking maybe parenting was needed. But when I added the force next to the Gravity in Particle Update, it only affected the system once the particles were no longer bound to the skeleton—which makes sense.

Is there a way to apply a light force while still preserving intra-particle collisions and the skeletal form?

Thanks again for all your help!