Hello dear Unreal Community!
I’ve a small question about sensing, I want to create 2 Sight Sensors, one that can sense enemies behind walls and other objects, and one that can only sense enemies that are visible in front of the sensor, is there a method to achieve that? I’m using WasRecentlyRendered to check if the enemy is rendered or not, but it’s not working well as i want it to work… Thank you for helping me out.