I am trying to build a chess game with multiplayer. I have used pawns for chess coins. I have checked replication but client steps are not replicated to server. any kind of help will be thanked!
You are probably executing all moves on the client? What you need to do is do an RPC call to the server and execute the code there, that should do it. That would ensure replicating back to the client.
Check this, i have used custom event set to ‘run on server’ to print a simple text when my pawn is clicked. Its working on server end but not from client end.