Hey thanks a lot for the quick answer, but by using the character blueprint i’m locked into using the integrated capsule collider am i not?
That way i couldn’t fit the shape of the mesh i plan to use, which is that of a vehicle, a tank or car, and collisions become a problem, correct me if i’m wrong.
This is the main reason i was planning on using a pawn.
Also i can always use the enhanced input system whatever type of blueprint i use for the player character, right?