Pawn Sensing. Is there a rotation component to it?

I have a pawn with the pawn sensing component. When I place the pawn into the world everything works perfectly. However, if I rotate the pawn, the pawn and the pawn sensing component end up facing in different directions - its as if the pawn sensing component is not rotated along with the mesh. Am I missing something or is there a workaround?

Thanks

I don’t think there is a rotation component to it, it’s just a volume. How can you even see it in game to know which way you thing it’s facing?

Based on the pawn’s ability to detect the player. When I place the pawn in the environment he correctly detects me as i face him. If I rotate him 180 degrees he detects me when I face his back.

My pawn sensing works fine, I put mine above my meshes and I also put a arrow component where my enemies front is.

Are you maybe rotating just the mesh and not the whole actor?

The PawnSensing Component should just rotate with the whole actor as expected.

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