I have a pawn with the pawn sensing component. When I place the pawn into the world everything works perfectly. However, if I rotate the pawn, the pawn and the pawn sensing component end up facing in different directions - its as if the pawn sensing component is not rotated along with the mesh. Am I missing something or is there a workaround?
Based on the pawn’s ability to detect the player. When I place the pawn in the environment he correctly detects me as i face him. If I rotate him 180 degrees he detects me when I face his back.