Pawn possessed by custom controller playing animation faster than intended...

When my controller spawns and possesses a character, it ruins the animation by playing it way too fast when using the play montage node.
The controller is a derived from the original Player Controller and made using c++.
How do I solve this?

Ok, so I managed to solve it :slight_smile:
What I was doing, was controlling the character through the Character Input Component and to solve I moved all input handling controls to the Custom Player Controller.