Pawn ground reactions

Hi guys,
I have one pawn which has some skeletal mesh(aircraft) and jsbsim plugin for flight dynamics. I have terrain like mountain in landscape format. So whenever my pawn contact that landscape I want to trigger one flag. But that contact should be like crash. Basically I want to determine whether my aircraft had an accident or not.

Many ways. Collision volumes, mesh overlaps, traces, physics hit/sweep.

Which way do I choose for getting fastest result?

Mmm, I think trace is most fast to set up. You can use Component Overlap Actors node.

I believe the jsbsim plug-in has an event you can subscribe to for this, doesn’t it? I’ll have a look in the morning.

Edit: I must have been looking at some old code this morning. Like I thought originally, there is an event that fires (AircraftCrashed) in the JSBSim plugin when the aircraft crashes. Just listen for this event in your blueprint/class/whatever. JSBSim has already done the difficult work of detecting when an aircraft crashes. No reason to reinvent the wheel.